ARwayKit SDK
❱ HOMEPAGE⚎ DEVELOPER PORTAL
  • Introduction
  • Change Log
  • FAQ
  • ARWAY SDK
    • Getting Started
    • Building from the Source Code
    • Integrating the Unity Package
    • Managing App Localizations
      • Enabling Right-to-Left (RTL) Text
    • Sample Scenes
      • Dashboard
      • AR Map Session
    • Branding the Sample App
      • Replacing ARway Logos in the Sample App
    • Third Party
    • SDK Upgrade Guide
      • 3.1.0 -> 3.1.4
      • 3.0.1 -> 3.1.0
      • 3.0.0 -> 3.0.1
      • 2.5.1 -> 3.0.0
      • 2.3.1 -> 2.5.1
      • 2.3 -> 2.3.1
    • Enhancing the Sample App
      • Instant Location Pin Navigation
      • Customizing the Default Navigation Arrow
      • Initializing AR Using an IAP
  • Maps Studio
    • Overview
    • Maps Studio
      • Creating a Map
      • Editing Map Details
      • Uploading Content
      • QR Codes
      • Image Access Points (IAPs)
      • Floorplans
      • Using the Editor
      • Occlusion
      • Analytics
  • ARwayKit SDK Integrations
    • Flutter
      • Quickstart in Flutter
    • React Native
      • Quickstart in React Native
    • Android Kotlin
      • Quickstart in Android Kotlin
    • Android Java
      • Quickstart in Android Java
    • iOS Swift
      • Quickstart in iOS Swift
  • Deep Linking
    • What is Deep Linking?
    • Creator Portal Changes
    • Modifying the SDK
    • Configuring Server Files
  • DEVELOPER FEEDBACK
    • Support
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On this page
  • Requirements
  • Software
  • Hardware
  • High-Level understanding of how ARwayKit SDK works
  • Mapping Process
  • Viewing Process
  • Creator Portal
  1. ARWAY SDK

Getting Started

Getting started with the ARway SDK

PreviousFAQNextBuilding from the Source Code

Last updated 11 months ago

Requirements

We support both Android and iOS devices using Unity's AR Foundation for quick and easy development of AR applications.

Software

Our Unity SDK is tested with Unity Version 2022.3.29 (LTS) or Above (LTS).

Hardware

Requires an or supported Android/iOS device.

High-Level understanding of how ARwayKit SDK works

Mapping Process

When using ARway App during Mapping you create a Map consisting of QR Codes or Image Access Points. During Mapping a creator has to physically place QR Codes or Image Access Point then associate those with a map, It's important to notice that the origin of the map is determined by where you place the Primary QR code of the Map. This Map is stored in the ARway cloud and is further used during the localization process.

Viewing Process

During Map view, the AR application detects the Anchor and resolves the user's current pose (position and rotation) in the mapped area, it then downloads the AR content accordingly.

The content that is in close proximity to the user(s) location is downloaded initially and the application keeps track of user movement in AR Map and downloads additional content if required

Creator Portal

The ARway Creator Portal is one place where you can manage your AR/3D content, QR Codes, or Image Access Points. It gives you the ability to update AR/3D content in your application in real time.

The Creator Portal helps you in managing more extensive environments like shopping malls, airports, etc. it gives you direct access to multiple maps and you can update anchor data of maps or AR content in real-time, without doing anything from Unity Editor.

ARCore
ARKit